1. Minecraft as a tool for teaching online programming
Title | Minecraft as a tool for teaching online programming |
---|---|
Author info | Patrik Voštinár, Rastislav Dobrota |
Author | Voštinár Patrik 1988- (80%) UMBFP05 - Katedra informatiky |
Co-authors | Dobrota Rastislav (20%) |
Source document | MIPRO 2022 : 45th jubilee international convention : proceedings. Pp. 756-761. - Rijeka : Croatian Society for Information, Communication and Electronic Technology, 2022 ; MIPRO 2022 jubilee international convention medzinárodný zjazd |
Keywords | informatika - informatics počítačové hry - computer games programovanie - programming |
Form. Descr. | zborníky konferencií |
Language | English |
Country | Croatia |
Public work category | AFC |
No. of Archival Copy | 51760 |
Repercussion category | HURAJ, Ladislav - HRMO, Roman - HUDAKOVA, Marianna Sejutova. The impact of a digital escape room focused on HTML and computer networks on vocational high school students. In Education sciences. ISSN 2227-7102, 2022, vol. 12, no. 10, pp. 1-18. WANG, Di. The mechanism of teacher influence on the learning engagement of students. In International journal of emerging technologies in learning. ISSN 1868-8799, 2022, vol. 17, no. 21, pp. 135-149. KERSÁNSZKI, Tamás - HOLIK, Ildikó - MÁRTON, Zoltán. Minecraft game as a new opportunity for teaching renewable energy topics. In International journal of engineering pedagogy. ISSN 2192-4880, 2023, vol. 13, no. 5, pp. 16-29. HANAFI, Hafizul Fahri - MUSTAFA, Wan Azani - IDRIS, Mohd Noor - GHANI, Miharaini Md - ALKHAYYAT, Ahmed - LAH, Noor Hidayah Che - SENG, Wong Yoke. A study of coding learning amongst children: motivation and learning performance. In 6th Iraqi international conference on engineering technology and its applications, IICETA 2023, Al-Najaf, 15th-16th July 2023. Piscataway : Institute of electrical and electronics engineers, 2023. ISBN 979-835030333-9, pp. 39-44. KERSANSZKI, Tamas - MARTON, Zoltan - FENYVESI, Kristof - LAVICZA, Zsolt - HOLIK, Ildiko. Minecraft in STEAM education applying game-based learning to renewable energy. In Interaction design and architectures, ISSN 1826-9745, 2024, no. 60, pp. 194-213. ILIC, Jelena - IVANOVIC, Mirjana - KLASNJA-MILICEVIC, Aleksandra. Effects of digital game-based learning in stem education on students' motivation : a systematic literature review. In Journal of baltic science education. ISSN 1648-3898, 2024, vol. 23, no. 1, pp. 20-36. |
Catal.org. | BB301 - Univerzitná knižnica Univerzity Mateja Bela v Banskej Bystrici |
Database | xpca - PUBLIKAČNÁ ČINNOSŤ |